Partners in the EU-funded project 2-IMMERSE have developed a platform for multiscreen services. The architecture of the 2-IMMERSE platform has been built around the HbbTV 2 specification, mainly using the new companion-screen protocols for app-to-app communication and inter-device media synchronisation. At the beginning of the project there were no TV sets implementing the HbbTV-2 standard available.
More than three years ago, we initiated an European collaboration project called “ORPHEUS” along with our audio colleagues from BBC R&D. Our aim was to develop and establish an end-to-end workflow for object-based audio broadcasting, based on open standards. So we teamed up with major European companies and institutions, which are all experts in their
Together with multiple other EBU members we developed EBU ADM Renderer (EAR), a production renderer for audio described by ADM metadata. It is specified in EBU Tech 3388 and accompanied by an open-source reference implementation written in Python. Recently all the hard work we put into this project got rewarded: the EAR won the EBU
Users of media platforms are used to watch high quality video content over the internet, since many media platforms emerged that deliver high quality video content anytime, anywhere and on any device with intuitive applications. These platforms, like YouTube, Netlifx or Facebook have set the standard of video streaming very high. And this high standard
Introduction When subtitles are provided in a 360° environment, they are typically fixed at the bottom of the screen and centered horizontally. This is fine for common 2D TV, but maybe is not the best strategy for 360° media. By making use of the additional “dimension”, maybe subtitles can convey more than just textual information.
Hybrid broadcast broadband TV (HbbTV) is a global initiative aimed at harmonising the broadcast and broadband delivery of entertainment services to consumers through connected TVs, set-top boxes and multiscreen devices. The new HbbTV feature Application Discovery (ADB) over Broadband has been desgined to expand HbbTV usage to additional market segments. The key usage mode
A few years ago, we joined the standardization efforts of NGA (Next Generation Audio) components for the production and distribution environment in ITU-R, EBU, DVB and other organizations. Whilst the standardization for the distribution was already almost established, we spent quite some effort on the production format and the production renderer. After many discussions within
Hybrid radio will reveal its full potential once the application developers gain access to radio hardware on mobile systems. One of the goals of the EU-funded HRADIO project is the development of an OMRI (Open Mobile Radio Interface) implementation for these platforms. Application developers get access to tuner hardware and can realise feature-rich applications that
5G-Xcast is the first 5G PPP project to focus on the holistic implementation of point-to-multipoint communication as a critical technology element in 5G systems in addition and as a complement to unicast. 5G-Xcast will devise, assess and demonstrate a conceptually novel and forward-looking 5G network architecture for large scale immersive media delivery. The project objectives
Interactive 3D simulations are particularly well suited for explaining abstract concepts and processes in information programmes. However, the interaction with such objects is difficult in a conventional TV production, as the objects usually remain hidden from the presenter, for instance in a virtual studio. With the help of Microsoft’s HoloLens, an augmented reality glasses, users