Tag Archives: Audio

The EBU ADM Renderer evolved into the ITU ADM Renderer

In previous posts we informed about the progress and achievements related to our Next Generation Audio renderer work, especially about the EBU ADM Renderer or simply the “EAR”. At the last ITU-R WP6C meeting in Geneva, where international standards for production and quality topics in broadcasting are discussed and made, we finally achieved one of …

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EBU Tech Report 3392 Cover

ADM profiles for open object-based audio workflows

Our efforts to establish a Next Generation Audio (NGA) production workflow based on open standards is still ongoing. Next Generation Audio is designed to deliver highly adaptable audio for immersive, more personalized experiences and accessibility services. The Audio Definition Model (ADM) and the EBU ADM Renderer (EAR) are the backbone of the production workflow we …

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The EBU ADM Renderer at IBC

One of the key motivations behind our work is the creation and establishment of open, interoperable standards and formats for broadcasters. For Next Generation Audio (NGA) one of the missing puzzle pieces until recently was an open standard for a renderer. With the publication of Tech 3388 (aka the EBU ADM Renderer (EAR)) and the accompanying …

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European collaboration for open NGA broadcast workflow successfully completed

More than three years ago, we initiated an European collaboration project called “ORPHEUS” along with our audio colleagues from BBC R&D. Our aim was to develop and establish an end-to-end workflow for object-based audio broadcasting, based on open standards.  So we teamed up with major European companies and institutions, which are all experts in their …

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Working on a standardised NGA renderer for the production

A few years ago, we joined the standardization efforts of NGA (Next Generation Audio) components for the production and distribution environment in ITU-R, EBU, DVB and other organizations. Whilst the standardization for the distribution was already almost established, we spent quite some effort on the production format and the production renderer. After many discussions within …

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Bringing object-based audio to the production

A few months ago, IRT and BR started a collaboration work within the scope of the EU funded project ORPHEUS to produce content for the project pilots. The aim of this project is to implement a complete end-to-end chain, from capturing to consumption for object-based audio. This technology brings great possibilities and features such as interactivity, …

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